blob: 187167c12ace42a2d20d457c5ee28894dd7fa47e [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_193203() {
float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1u)), (0).xx);
}
void fragment_main() {
textureSample_193203();
return;
}