blob: 6d8b7dd9ad3e9dd4482b7afb5f919d9c1a7bd713 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_4703d0() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1u)), (0).xx).x;
}
void fragment_main() {
textureSample_4703d0();
return;
}