blob: f0c0f284e8befee7dcb208a9718b0db8870eabd5 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_1c707e() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1u)), 1.0f);
}
void fragment_main() {
textureSampleBias_1c707e();
return;
}