blob: d6e02c45f4236fb221b6c721e96b6e27c1ae1bbb [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_87915c() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1u)), 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_87915c();
return;
}