blob: 0d11b74f635eab8db8a780ea490d3d3bc5b507bb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_87915c(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(0.0f), 1u, bias(1.0f), int2(0));
}
fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_87915c(tint_symbol_2, tint_symbol_3);
return;
}