blob: fa4f65a5569b4b02c5a0f7a316f4ce2862831163 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_7b5025() {
float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1u)), 1.0f, (0).xx);
}
void fragment_main() {
textureSampleCompare_7b5025();
return;
}