blob: 7e358fb5498cfed7628c63a39bf1648b4a3db450 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_90ae56() {
float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1u)), 1.0f);
}
void fragment_main() {
textureSampleCompare_90ae56();
return;
}