blob: abfc412831e81e7874d979f93775d6d9e79a8a55 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_90ae56() {
float res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, float(1u), 1.0f));
}
void fragment_main() {
textureSampleCompare_90ae56();
}
void main() {
fragment_main();
return;
}