blob: c485be4e98a8784feb9b0afaf83d109a14919c8f [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_cube;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_ae92a2() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ae92a2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_ae92a2();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ae92a2();
}