blob: b9cae8b38efd9bea0eb77f96be9895d5017c7964 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32sint, write>;
fn textureStore_0148bd() {
textureStore(arg_0, vec2<u32>(), 1i, vec4<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_0148bd();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_0148bd();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_0148bd();
}