blob: bdd4cadc5fd0bcbf3a9d791739a7acbb4f0bd12d [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_1d<r32sint, write>;
fn textureStore_de4b94() {
textureStore(arg_0, 1u, vec4<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_de4b94();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_de4b94();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_de4b94();
}