blob: a880810d1a16f0100787f3663fa8e22d2ba2dd41 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba16uint, write>;
fn textureStore_fd350c() {
textureStore(arg_0, vec2<i32>(), 1u, vec4<u32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_fd350c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_fd350c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_fd350c();
}