blob: 4c0e571428a30a847d8da9265d76e4f78a045102 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_193203() {
vec2 arg_2 = vec2(0.0f);
uint arg_3 = 1u;
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(0));
}
void fragment_main() {
textureSample_193203();
}
void main() {
fragment_main();
return;
}