blob: 3761e5ad788d005a8a57b94e2e2bbc7620c1b158 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_4703d0() {
float2 arg_2 = (0.0f).xx;
uint arg_3 = 1u;
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (0).xx).x;
}
void fragment_main() {
textureSample_4703d0();
return;
}