blob: ddbeb1a297b258062c60919ff4eb14bc2e4a0e44 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_7fd8cb() {
float3 arg_2 = (0.0f).xxx;
uint arg_3 = 1u;
float res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3))).x;
}
void fragment_main() {
textureSample_7fd8cb();
return;
}