blob: 40fc85833537198472ba59ff9c50d8d0708e262a [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_d6b281() {
float2 arg_2 = (0.0f).xx;
uint arg_3 = 1u;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)));
}
void fragment_main() {
textureSample_d6b281();
return;
}