blob: b2b2648957eff8e875adbea99d27d19f29fe724a [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSampleBias_87915c() {
vec2 arg_2 = vec2(0.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(0), arg_4);
}
void fragment_main() {
textureSampleBias_87915c();
}
void main() {
fragment_main();
return;
}