blob: aeeabb163f61e7226c9cbb68aed53a2858e7d470 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp samplerCubeArray arg_0_arg_1;
void textureSampleBias_c6953d() {
vec3 arg_2 = vec3(0.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
}
void fragment_main() {
textureSampleBias_c6953d();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:4: 'samplerCubeArray' : Reserved word.
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.