blob: d0ca622a21bd2eb047d2717e998e1b2cb2ee33b2 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_d3fa1b(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(0.0f);
float arg_3 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, bias(arg_3));
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_d3fa1b(tint_symbol_2, tint_symbol_3);
return;
}