blob: aab30eb526e3d5c0d0d06a15e34a0bcc0dfd98db [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompare_90ae56() {
vec2 arg_2 = vec2(0.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4));
}
void fragment_main() {
textureSampleCompare_90ae56();
}
void main() {
fragment_main();
return;
}