commit | be367b73ae9c5d043fd9934c87636b09a9da9099 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Jan 04 12:29:56 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 04 12:29:56 2023 +0000 |
tree | 8ca10ac64e8df193b1de8a30b53b71483ecbfa8c | |
parent | b6fb41cc32030bf4eb6c54cd0fbc78b6266c5d37 [diff] |
Reduce shader complexity for external textures Do more math on the CPU to avoid per-fragment ALU operations. Use a mat3x2 instead of mat2x3 to avoid padding. Fixed: dawn:1614 Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.