commit | be3d39c265017ff85a3f7fcd50e52849835e6b02 | [log] [tgz] |
---|---|---|
author | Shrek Shao <shrekshao@google.com> | Thu Jan 25 00:49:15 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 25 00:49:15 2024 +0000 |
tree | 50bf20ef48259bdda8ed5f18430f96e4a9e52b5a | |
parent | 652353953be36fd60ffc26788e7b5f3833a41dc4 [diff] |
Compat: sRGB <-> non-sRGB T2T copy workaround to skip decoding Emulate a T2T copy with a T2B copy and a B2T copy to skip sRGB decoding on GL backend for copy between sRGB and non-sRGB textures. Bug: dawn:2362, dawn:2208 Change-Id: Id8385cd6678db371882fa74fb327ec96e4ee9d36 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170760 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.