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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/ShaderModuleD3D12.h"
#include "common/Assert.h"
#include "common/BitSetIterator.h"
#include "dawn_native/d3d12/BindGroupLayoutD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
#include <spirv_hlsl.hpp>
namespace dawn_native { namespace d3d12 {
// static
ResultOrError<ShaderModule*> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor) {
std::unique_ptr<ShaderModule> module(new ShaderModule(device, descriptor));
if (!module)
return DAWN_VALIDATION_ERROR("Unable to create ShaderModule");
DAWN_TRY(module->Initialize(descriptor));
return module.release();
}
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor) {
}
MaybeError ShaderModule::Initialize(const ShaderModuleDescriptor* descriptor) {
mSpirv.assign(descriptor->code, descriptor->code + descriptor->codeSize);
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompileOptions options;
shaderc_spvc_status status =
mSpvcContext.InitializeForHlsl(descriptor->code, descriptor->codeSize, options);
if (status != shaderc_spvc_status_success) {
return DAWN_VALIDATION_ERROR("Unable to initialize instance of spvc");
}
spirv_cross::Compiler* compiler =
reinterpret_cast<spirv_cross::Compiler*>(mSpvcContext.GetCompiler());
ExtractSpirvInfo(*compiler);
} else {
spirv_cross::CompilerHLSL compiler(descriptor->code, descriptor->codeSize);
ExtractSpirvInfo(compiler);
}
return {};
}
const std::string ShaderModule::GetHLSLSource(PipelineLayout* layout) {
std::unique_ptr<spirv_cross::CompilerHLSL> compiler_impl;
spirv_cross::CompilerHLSL* compiler;
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompileOptions options;
options.SetHLSLShaderModel(51);
// PointCoord and PointSize are not supported in HLSL
// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options.SetHLSLPointCoordCompat(true);
options.SetHLSLPointSizeCompat(true);
mSpvcContext.InitializeForHlsl(mSpirv.data(), mSpirv.size(), options);
compiler = reinterpret_cast<spirv_cross::CompilerHLSL*>(mSpvcContext.GetCompiler());
// TODO(rharrison): Check status & have some sort of meaningful error path
} else {
// If these options are changed, the values in DawnSPIRVCrossHLSLFastFuzzer.cpp need to
// be updated.
spirv_cross::CompilerGLSL::Options options_glsl;
spirv_cross::CompilerHLSL::Options options_hlsl;
options_hlsl.shader_model = 51;
// PointCoord and PointSize are not supported in HLSL
// TODO (hao.x.li@intel.com): The point_coord_compat and point_size_compat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options_hlsl.point_coord_compat = true;
options_hlsl.point_size_compat = true;
compiler_impl = std::make_unique<spirv_cross::CompilerHLSL>(mSpirv);
compiler = compiler_impl.get();
compiler->set_common_options(options_glsl);
compiler->set_hlsl_options(options_hlsl);
}
const ModuleBindingInfo& moduleBindingInfo = GetBindingInfo();
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const auto& bindingOffsets =
ToBackend(layout->GetBindGroupLayout(group))->GetBindingOffsets();
const auto& groupBindingInfo = moduleBindingInfo[group];
for (uint32_t binding = 0; binding < groupBindingInfo.size(); ++binding) {
const BindingInfo& bindingInfo = groupBindingInfo[binding];
if (bindingInfo.used) {
uint32_t bindingOffset = bindingOffsets[binding];
compiler->set_decoration(bindingInfo.id, spv::DecorationBinding, bindingOffset);
}
}
}
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
shaderc_spvc::CompilationResult result;
mSpvcContext.CompileShader(&result);
// TODO(rharrison): Check status & have some sort of meaningful error path
return result.GetStringOutput();
} else {
return compiler->compile();
}
}
}} // namespace dawn_native::d3d12