commit | be81aca02af27937f7216341dba5da42fb216e52 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Oct 24 01:19:29 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 24 01:19:29 2024 +0000 |
tree | 84017937a1338e29141c987b1a0a51a542f6caca | |
parent | 6f3737ba25507dfa69e13765556c6ad9fdce89cb [diff] |
D3D12: Don't use Shader Model 6.6 and above on Intel Gen11 GPUs This patch enables the toggle "D3D12DontUseShaderModel66OrHigher" by default on Intel Gen11 GPUs as a workaround against several rendering issues. Bug: chromium:374606634 Change-Id: Ied58f30a0cdead1e3b77e37464fed287de6361fd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211955 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Ken Russell <kbr@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.