struct Inner { | |
@size(16) x : i32, | |
}; | |
struct S { | |
a : vec3<i32>, | |
b : i32, | |
c : vec3<u32>, | |
d : u32, | |
e : vec3<f32>, | |
f : f32, | |
g : vec2<i32>, | |
h : vec2<i32>, | |
i : mat2x3<f32>, | |
j : mat3x2<f32>, | |
@align(16) k : Inner, | |
@align(16) l : array<Inner, 4>, | |
}; | |
@binding(0) @group(0) var<uniform> s : S; | |
@compute @workgroup_size(1) | |
fn main() { | |
let a = s.a; | |
let b = s.b; | |
let c = s.c; | |
let d = s.d; | |
let e = s.e; | |
let f = s.f; | |
let g = s.g; | |
let h = s.h; | |
let i = s.i; | |
let j = s.j; | |
let k = s.k; | |
let l = s.l; | |
} |