[infra] Enable dawn_use_agility_sdk on Windows GN builders Define the `dawn_agility_sdk` GN args config setting `dawn_use_agility_sdk = true` and include it in the `win_clang` and `win_msvc` composite GN configs so all standalone Dawn Windows CI and try builders compile and run tests with the D3D12 Agility SDK. Also pass `--assert-developer-mode` to Windows `dawn_end2end_tests` targets to ensure Windows Developer Mode is enabled on all test bots. Bug: 561616293 Change-Id: If46e44d525513b44d29e50514431462d44ab52c0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/343415 Reviewed-by: Brian Sheedy <bsheedy@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.