|author||Ben Clayton <email@example.com>||Wed Jun 30 11:33:04 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Jun 30 11:33:04 2021 +0000|
Remove all use of deprecated tint APIs and WGSL syntax Tint: * Use the new transform::VertexFormat enum names WGSL: * The [[set(n)]] decoration is now [[group(n)]] * [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]] Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Ben Clayton <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.