| #version 310 es |
| |
| vec3 tint_degrees(vec3 param_0) { |
| return param_0 * 57.295779513082322865; |
| } |
| |
| |
| void degrees_2af623() { |
| vec3 arg_0 = vec3(1.0f); |
| vec3 res = tint_degrees(arg_0); |
| } |
| |
| vec4 vertex_main() { |
| degrees_2af623(); |
| return vec4(0.0f); |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |
| #version 310 es |
| precision mediump float; |
| |
| vec3 tint_degrees(vec3 param_0) { |
| return param_0 * 57.295779513082322865; |
| } |
| |
| |
| void degrees_2af623() { |
| vec3 arg_0 = vec3(1.0f); |
| vec3 res = tint_degrees(arg_0); |
| } |
| |
| void fragment_main() { |
| degrees_2af623(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| vec3 tint_degrees(vec3 param_0) { |
| return param_0 * 57.295779513082322865; |
| } |
| |
| |
| void degrees_2af623() { |
| vec3 arg_0 = vec3(1.0f); |
| vec3 res = tint_degrees(arg_0); |
| } |
| |
| void compute_main() { |
| degrees_2af623(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |