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bf8ee3549875457ee5019b83923bf0205763cfab
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test
/
tint
/
ptr_ref
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access
/
matrix.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
mat3 m
=
mat3
(
vec3
(
1.0f
,
2.0f
,
3.0f
),
vec3
(
4.0f
,
5.0f
,
6.0f
),
vec3
(
7.0f
,
8.0f
,
9.0f
));
m
[
1
]
=
vec3
(
5.0f
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}