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bf8ee3549875457ee5019b83923bf0205763cfab
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test
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tint
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shader_io
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vertex_output_builtins_struct.wgsl.expected.wgsl
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struct
VertexOutputs
{
@builtin
(
position
)
position
:
vec4
<f32>
,
}
@vertex
fn main
()
->
VertexOutputs
{
return
VertexOutputs
(
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
));
}