blob: abb85d570e865ae183fbc410c79c9edae618653f [file] [log] [blame]
SKIP: FAILED
void set_scalar_float4x3(inout float4x3 mat, int col, int row, float val) {
switch (col) {
case 0:
mat[0] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[0];
break;
case 1:
mat[1] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[1];
break;
case 2:
mat[2] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[2];
break;
case 3:
mat[3] = (row.xxx == int3(0, 1, 2)) ? val.xxx : mat[3];
break;
}
}
struct strided_arr {
float el;
};
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
strided_arr sums[3] = (strided_arr[3])0;
int i = 0;
int a = 0;
int x_67_phi = 0;
const float x_44 = asfloat(x_6[1].x);
const float3 x_48 = (0.0f).xxx;
m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), (0.0f).xxx);
const uint scalar_offset = ((16u * 0u)) / 4;
const int x_51 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * 0u)) / 4;
const int x_53 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * 0u)) / 4;
const float x_55 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
set_scalar_float4x3(m43, x_53, x_51, x_55);
const uint scalar_offset_3 = ((16u * 0u)) / 4;
const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * 0u)) / 4;
const float x_60 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const uint scalar_offset_5 = ((16u * 0u)) / 4;
const float x_62 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const strided_arr tint_symbol_3 = {x_58};
const strided_arr tint_symbol_4 = {x_60};
const strided_arr tint_symbol_5 = {x_62};
const strided_arr tint_symbol_6[3] = {tint_symbol_3, tint_symbol_4, tint_symbol_5};
sums = tint_symbol_6;
const uint scalar_offset_6 = ((16u * 0u)) / 4;
const int x_65 = asint(x_8[scalar_offset_6 / 4][scalar_offset_6 % 4]);
i = x_65;
x_67_phi = x_65;
[loop] while (true) {
const int x_67 = x_67_phi;
const int x_73 = asint(x_8[3].x);
if ((x_67 < x_73)) {
} else {
break;
}
const uint scalar_offset_7 = ((16u * 0u)) / 4;
const int x_77 = asint(x_8[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = ((16u * 0u)) / 4;
const int x_79 = asint(x_8[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float x_81 = m43[x_67][x_79];
const float x_83 = sums[x_77].el;
sums[x_77].el = (x_83 + x_81);
{
const int x_68 = (x_67 + 1);
i = x_68;
x_67_phi = x_68;
}
}
const int x_87 = asint(x_8[1].x);
if ((x_87 == 1)) {
a = 4;
const int x_92 = asint(x_8[2].x);
const uint scalar_offset_9 = ((16u * 0u)) / 4;
const int x_94 = asint(x_8[scalar_offset_9 / 4][scalar_offset_9 % 4]);
const float x_96 = m43[4][x_94];
const float x_98 = sums[x_92].el;
sums[x_92].el = (x_98 + x_96);
}
const int x_102 = asint(x_8[1].x);
const float x_104 = sums[x_102].el;
const uint scalar_offset_10 = ((16u * 0u)) / 4;
const int x_106 = asint(x_8[scalar_offset_10 / 4][scalar_offset_10 % 4]);
const float x_108 = sums[x_106].el;
const float x_111 = asfloat(x_6[2].x);
if (((x_104 + x_108) == x_111)) {
const uint scalar_offset_11 = ((16u * 0u)) / 4;
const int x_117 = asint(x_8[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const int x_120 = asint(x_8[1].x);
const int x_123 = asint(x_8[1].x);
const uint scalar_offset_12 = ((16u * 0u)) / 4;
const int x_126 = asint(x_8[scalar_offset_12 / 4][scalar_offset_12 % 4]);
x_GLF_color = float4(float(x_117), float(x_120), float(x_123), float(x_126));
} else {
const int x_130 = asint(x_8[1].x);
const float x_131 = float(x_130);
x_GLF_color = float4(x_131, x_131, x_131, x_131);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_7 = {x_GLF_color};
return tint_symbol_7;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}