| commit | c8cdd20958db4c72608211de0bca1f48df0fb6f8 | [log] [tgz] |
|---|---|---|
| author | Corentin Wallez <cwallez@chromium.org> | Mon Sep 22 19:25:01 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 22 19:25:01 2025 -0700 |
| tree | abe9d918259c1ef3f8a0fa2970197b29a31cb2aa | |
| parent | 25dec996421a6e0523c4d8713a2c5b8628d4da9e [diff] |
[dawn][gl] Use MatchVariant in ShaderModule Bug: Change-Id: I894c493847c28213adb6fe69f6f5e5666be62a62 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/262814 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.