commit | bfb66458370444b1bad69a3c580573b782ed5a83 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Tue Oct 08 17:35:48 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 08 17:35:48 2024 +0000 |
tree | 807463c499b98656116677ba9b468e28743c0f1d | |
parent | 777f62b7ad0d41e631dd91184bb6084f565ade91 [diff] |
HLSL-IR: fix textureDimensions polyfill using invalid type for swizzle (again) First fix: https://dawn-review.googlesource.com/c/dawn/+/207337 This time, handle single-component swizzles. Bug: 368379365 Change-Id: Id5d612b84335be78f7aec47f065ae01ff9919d1d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209934 Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.