| commit | bfbd2e6a335b09c438fc7ce149ee408c5772756b | [log] [tgz] |
|---|---|---|
| author | Antonio Maiorano <amaiorano@google.com> | Wed Oct 29 14:42:31 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 29 14:42:31 2025 -0700 |
| tree | e5d25794017d108b9bffe088650f567e6f8371fa | |
| parent | ef7c0e28f8c71827215e92fe7d4dcb91f7e726d5 [diff] |
Fix dxc roll Add file to GN build that was added a couple months ago in: https://github.com/microsoft/DirectXShaderCompiler/commit/0c9e75e7e91bb18fab101abc81d399a0296f499e But only now fails our GN build because this change added a dep on it from DXC: https://github.com/microsoft/DirectXShaderCompiler/commit/715dacc6654fb3d67dda3ecfa3f3891846a10405 Change-Id: Ibfedd6e115581b26466653b344dd64f49b87f72c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/269754 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.