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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_METAL_SHADERMODULEMTL_H_
#define DAWNNATIVE_METAL_SHADERMODULEMTL_H_
#include "dawn_native/ShaderModule.h"
#import <Metal/Metal.h>
namespace spirv_cross {
class CompilerMSL;
}
namespace dawn_native { namespace metal {
class Device;
class PipelineLayout;
class ShaderModule : public ShaderModuleBase {
public:
ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
struct MetalFunctionData {
id<MTLFunction> function;
MTLSize localWorkgroupSize;
bool needsStorageBufferLength;
~MetalFunctionData() {
[function release];
}
};
MetalFunctionData GetFunction(const char* functionName,
ShaderStage functionStage,
const PipelineLayout* layout) const;
private:
// Calling compile on CompilerMSL somehow changes internal state that makes subsequent
// compiles return invalid MSL. We keep the spirv around and recreate the compiler everytime
// we need to use it.
std::vector<uint32_t> mSpirv;
};
}} // namespace dawn_native::metal
#endif // DAWNNATIVE_METAL_SHADERMODULEMTL_H_