commit | 94c93c40e80711221fe486d5d951cfe14927e915 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Tue Jun 24 08:47:18 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 24 08:47:18 2025 -0700 |
tree | 30555ddb89952225bdf2de265ff8acc985c7dfda | |
parent | eefde9ac113fb3b7c1ad2be9917b554ceb9b8153 [diff] |
d3d12: Clean up CopySplitTests Replace inline members in TextureSpec with TexelOrigin3D, TexelExtent3D, and TypedTexelBlockInfo. Improves readability. Bug: 424536624 Change-Id: I0a641d22d76c7950baca0c4db05a03499bfcfae6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248295 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.