blob: 1051f14870d318fa4f59d96bb87b73fc2f732a16 [file] [log] [blame]
Texture2D<float4> sampled_textures[4] : register(t0);
void do_texture_load(Texture2D<float4> t) {
float4 texture_load = t.Load(int3((int(0)).xx, int(0)));
}
void fs() {
do_texture_load(sampled_textures[int(0)]);
}