blob: b308bd5b35e2e7610cc31c1d17acf8b12eb03c78 [file] [log] [blame]
cbuffer cbuffer_index : register(b0, space1) {
uint4 index[1];
};
Texture2D<float4> sampled_textures[4] : register(t0);
void fs() {
uint v = index[0u].x;
float4 texture_load = sampled_textures[v].Load(int3((int(0)).xx, int(0)));
}