blob: f6100181aa25901f5073bc6ff2be7fc678ad59cb [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 pos;
};
in vec4 f_Input;
void g(float a, float b) {
}
void f_inner(In v, vec4 fbf) {
g(v.pos.x, fbf.y);
}
void main() {
In v_1 = In(gl_FragCoord);
f_inner(v_1, f_Input);
}