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bfd151d2e6977cc3bcfcd1f2e8fd755a0dcb281a
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test
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tint
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extensions
/
texel_fetch
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additional_params
/
f.wgsl.expected.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
struct
In
{
vec4 pos
;
};
in
vec4 f_Input
;
void
g
(
float
a
,
float
b
)
{
}
void
f_inner
(
In
v
,
vec4 fbf
)
{
g
(
v
.
pos
.
x
,
fbf
.
y
);
}
void
main
()
{
In
v_1
=
In
(
gl_FragCoord
);
f_inner
(
v_1
,
f_Input
);
}