#include <metal_stdlib> | |
using namespace metal; | |
struct FBF { | |
float4 c1; | |
int4 c3; | |
}; | |
struct f_inputs { | |
float4 FBF_c1 [[color(1)]]; | |
int4 FBF_c3 [[color(3)]]; | |
}; | |
void g(float a, float b, int c) { | |
} | |
void f_inner(float4 pos, FBF fbf) { | |
g(fbf.c1.x, pos.y, fbf.c3.z); | |
} | |
fragment void f(float4 pos [[position]], f_inputs inputs [[stage_in]]) { | |
f_inner(pos, FBF{.c1=inputs.FBF_c1, .c3=inputs.FBF_c3}); | |
} |