blob: 9d89a940d0e64456f088958cd4d0a1620cb2abc5 [file] [log] [blame]
#version 310 es
struct tint_immediate_struct {
float user_immediate_data;
uint tint_first_instance;
};
layout(location = 0) uniform tint_immediate_struct tint_immediates;
vec4 main_inner(uint b) {
float v = tint_immediates.user_immediate_data;
return vec4((v + float(b)));
}
void main() {
uint v_1 = uint(gl_InstanceID);
vec4 v_2 = main_inner((v_1 + tint_immediates.tint_first_instance));
gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w);
gl_PointSize = 1.0f;
}