#version 310 es | |
struct tint_immediate_struct { | |
float user_immediate_data; | |
uint tint_first_instance; | |
}; | |
layout(location = 0) uniform tint_immediate_struct tint_immediates; | |
vec4 main_inner(uint b) { | |
float v = tint_immediates.user_immediate_data; | |
return vec4((v + float(b))); | |
} | |
void main() { | |
uint v_1 = uint(gl_InstanceID); | |
vec4 v_2 = main_inner((v_1 + tint_immediates.tint_first_instance)); | |
gl_Position = vec4(v_2.x, -(v_2.y), ((2.0f * v_2.z) - v_2.w), v_2.w); | |
gl_PointSize = 1.0f; | |
} |