#include <metal_stdlib> | |
using namespace metal; | |
struct main_outputs { | |
float4 tint_symbol [[position]]; | |
}; | |
float4 main_inner(uint b) { | |
return float4(float(b)); | |
} | |
vertex main_outputs v(uint b [[instance_id]]) { | |
main_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.tint_symbol = main_inner(b); | |
return tint_wrapper_result; | |
} |