| vector<float16_t, 3> tint_trunc(vector<float16_t, 3> param_0) { |
| return param_0 < 0 ? ceil(param_0) : floor(param_0); |
| } |
| |
| vector<float16_t, 3> tint_float_mod(vector<float16_t, 3> lhs, float16_t rhs) { |
| const vector<float16_t, 3> r = vector<float16_t, 3>((rhs).xxx); |
| return (lhs - (tint_trunc((lhs / r)) * r)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const vector<float16_t, 3> a = vector<float16_t, 3>(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); |
| const float16_t b = float16_t(4.0h); |
| const vector<float16_t, 3> r = tint_float_mod(a, b); |
| return; |
| } |