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bfebbf03cd28ab1c1ef646823de594b7b6c9bd4f
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test
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tint
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expressions
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splat
/
call
/
f32.wgsl
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fn get_f32
()
->
f32
{
return
1.0
;
}
fn f
()
{
var
v2
:
vec2
<f32>
=
vec2
<f32>
(
get_f32
());
var
v3
:
vec3
<f32>
=
vec3
<f32>
(
get_f32
());
var
v4
:
vec4
<f32>
=
vec4
<f32>
(
get_f32
());
}