| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/core/ir/module.h" |
| |
| #include <limits> |
| #include <utility> |
| |
| #include "src/tint/lang/core/ir/control_instruction.h" |
| #include "src/tint/lang/core/ir/user_call.h" |
| #include "src/tint/utils/containers/unique_vector.h" |
| #include "src/tint/utils/ice/ice.h" |
| |
| namespace tint::core::ir { |
| |
| namespace { |
| |
| /// Helper to non-recursively sort a module's function in dependency order. |
| template <typename F> |
| struct FunctionSorter { |
| /// The dependency-ordered list of functions. |
| UniqueVector<F*, 16> ordered_functions{}; |
| |
| /// The functions that have been visited and checked for dependencies. |
| Hashset<F*, 16> visited{}; |
| /// A stack of functions that need to processed and eventually added to the ordered list. |
| Vector<F*, 16> function_stack{}; |
| |
| /// Visit a function and check for dependencies, and eventually add it to the ordered list. |
| /// @param func the function to visit |
| void Visit(F* func) { |
| function_stack.Push(func); |
| while (!function_stack.IsEmpty()) { |
| // Visit the next function on the stack, if it hasn't already been visited. |
| auto* current_function = function_stack.Back(); |
| if (visited.Add(current_function)) { |
| // Check for dependencies inside the function, adding them to the queue if they have |
| // not already been visited. |
| Visit(current_function->Block()); |
| } else { |
| // We previously visited the function, so just discard it. |
| function_stack.Pop(); |
| } |
| |
| // If the function at the top of the stack has been visited, we know that it has no |
| // unvisited dependencies. We can now add it to the ordered list, and walk back down the |
| // stack until we find the next unvisited function. |
| while (!function_stack.IsEmpty() && visited.Contains(function_stack.Back())) { |
| ordered_functions.Add(function_stack.Pop()); |
| } |
| } |
| } |
| |
| /// Visit a function body block and look for dependencies. |
| /// @param block the function body to visit |
| template <typename B> |
| void Visit(B* block) { |
| Vector<B*, 64> block_stack; |
| block_stack.Push(block); |
| while (!block_stack.IsEmpty()) { |
| auto* current_block = block_stack.Pop(); |
| for (auto* inst : *current_block) { |
| if (auto* control = inst->template As<ControlInstruction>()) { |
| // Enqueue child blocks. |
| control->ForeachBlock([&](B* b) { block_stack.Push(b); }); |
| } else if (auto* call = inst->template As<UserCall>()) { |
| // Enqueue the function that is being called. |
| if (!visited.Contains(call->Target())) { |
| function_stack.Push(call->Target()); |
| } |
| } |
| } |
| } |
| } |
| |
| /// Sort the functions of a module. |
| /// @param mod the IR module |
| /// @returns the sorted function list |
| template <typename MOD> |
| static Vector<F*, 16> SortFunctions(MOD& mod) { |
| FunctionSorter<F> sorter; |
| for (auto& func : mod.functions) { |
| sorter.Visit(func.Get()); |
| } |
| return std::move(sorter.ordered_functions.Release()); |
| } |
| }; |
| |
| } // namespace |
| |
| Module::Module() : root_block(blocks.Create<ir::Block>()) {} |
| |
| Module::Module(Module&&) = default; |
| |
| Module::~Module() = default; |
| |
| Module& Module::operator=(Module&&) = default; |
| |
| Symbol Module::NameOf(const Instruction* inst) const { |
| if (inst->Results().Length() != 1) { |
| return Symbol{}; |
| } |
| return NameOf(inst->Result(0)); |
| } |
| |
| Symbol Module::NameOf(const Value* value) const { |
| return value_to_name_.GetOr(value, Symbol{}); |
| } |
| |
| void Module::SetName(Instruction* inst, std::string_view name) { |
| TINT_ASSERT(inst->Results().Length() == 1); |
| SetName(inst->Result(0), name); |
| } |
| |
| void Module::SetName(Value* value, std::string_view name) { |
| TINT_ASSERT(!name.empty()); |
| value_to_name_.Replace(value, symbols.Register(name)); |
| } |
| |
| void Module::SetName(Value* value, Symbol name) { |
| TINT_ASSERT(name.IsValid()); |
| value_to_name_.Replace(value, name); |
| } |
| |
| void Module::ClearName(Value* value) { |
| value_to_name_.Remove(value); |
| } |
| |
| Vector<Function*, 16> Module::DependencyOrderedFunctions() { |
| return FunctionSorter<Function>::SortFunctions(*this); |
| } |
| |
| Vector<const Function*, 16> Module::DependencyOrderedFunctions() const { |
| return FunctionSorter<const Function>::SortFunctions(*this); |
| } |
| |
| } // namespace tint::core::ir |