Return error instead of crash if compile shader failed on D3D12
Bug: dawn:347
Change-Id: Id5cc8c9c7c3acf5daa6f17fd3235b584dd52d522
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18720
Commit-Queue: Hao Li <hao.x.li@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
index 830860b..28df6de 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
@@ -15,6 +15,7 @@
#include "dawn_native/d3d12/RenderPipelineD3D12.h"
#include "common/Assert.h"
+#include "common/Log.h"
#include "dawn_native/d3d12/D3D12Error.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
#include "dawn_native/d3d12/PipelineLayoutD3D12.h"
@@ -341,11 +342,14 @@
DAWN_TRY_ASSIGN(hlslSource, module->GetHLSLSource(ToBackend(GetLayout())));
const PlatformFunctions* functions = device->GetFunctions();
- if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr,
- nullptr, nullptr, entryPoint, compileTarget,
- compileFlags, 0, &compiledShader[stage], &errors))) {
- printf("%s\n", reinterpret_cast<char*>(errors->GetBufferPointer()));
- ASSERT(false);
+ MaybeError error = CheckHRESULT(
+ functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr,
+ nullptr, entryPoint, compileTarget, compileFlags, 0,
+ &compiledShader[stage], &errors),
+ "D3DCompile");
+ if (error.IsError()) {
+ dawn::WarningLog() << reinterpret_cast<char*>(errors->GetBufferPointer());
+ DAWN_TRY(std::move(error));
}
if (shader != nullptr) {