| Texture2D<float4> src : register(t0); |
| Texture2D<float4> tint_symbol : register(t1); |
| RWByteAddressBuffer output : register(u2); |
| cbuffer cbuffer_uniforms : register(b3) { |
| uint4 uniforms[2]; |
| }; |
| |
| bool aboutEqual(float value, float expect) { |
| return (abs((value - expect)) < 0.00100000004749745131f); |
| } |
| |
| struct tint_symbol_8 { |
| uint3 GlobalInvocationID : SV_DispatchThreadID; |
| }; |
| |
| void main_inner(uint3 GlobalInvocationID) { |
| uint2 tint_tmp; |
| src.GetDimensions(tint_tmp.x, tint_tmp.y); |
| const uint2 srcSize = tint_tmp; |
| uint2 tint_tmp_1; |
| tint_symbol.GetDimensions(tint_tmp_1.x, tint_tmp_1.y); |
| const uint2 dstSize = tint_tmp_1; |
| const uint2 dstTexCoord = uint2(GlobalInvocationID.xy); |
| const float4 nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| bool success = true; |
| bool tint_tmp_4 = (dstTexCoord.x < uniforms[1].x); |
| if (!tint_tmp_4) { |
| tint_tmp_4 = (dstTexCoord.y < uniforms[1].y); |
| } |
| bool tint_tmp_3 = (tint_tmp_4); |
| if (!tint_tmp_3) { |
| tint_tmp_3 = (dstTexCoord.x >= (uniforms[1].x + uniforms[1].z)); |
| } |
| bool tint_tmp_2 = (tint_tmp_3); |
| if (!tint_tmp_2) { |
| tint_tmp_2 = (dstTexCoord.y >= (uniforms[1].y + uniforms[1].w)); |
| } |
| if ((tint_tmp_2)) { |
| bool tint_tmp_5 = success; |
| if (tint_tmp_5) { |
| tint_tmp_5 = all((tint_symbol.Load(int3(int2(dstTexCoord), 0)) == nonCoveredColor)); |
| } |
| success = (tint_tmp_5); |
| } else { |
| uint2 srcTexCoord = ((dstTexCoord - uniforms[1].xy) + uniforms[0].zw); |
| if ((uniforms[0].x == 1u)) { |
| srcTexCoord.y = ((srcSize.y - srcTexCoord.y) - 1u); |
| } |
| const float4 srcColor = src.Load(int3(int2(srcTexCoord), 0)); |
| const float4 dstColor = tint_symbol.Load(int3(int2(dstTexCoord), 0)); |
| if ((uniforms[0].y == 2u)) { |
| bool tint_symbol_2 = success; |
| if (tint_symbol_2) { |
| tint_symbol_2 = aboutEqual(dstColor.r, srcColor.r); |
| } |
| bool tint_symbol_1 = tint_symbol_2; |
| if (tint_symbol_1) { |
| tint_symbol_1 = aboutEqual(dstColor.g, srcColor.g); |
| } |
| success = tint_symbol_1; |
| } else { |
| bool tint_symbol_6 = success; |
| if (tint_symbol_6) { |
| tint_symbol_6 = aboutEqual(dstColor.r, srcColor.r); |
| } |
| bool tint_symbol_5 = tint_symbol_6; |
| if (tint_symbol_5) { |
| tint_symbol_5 = aboutEqual(dstColor.g, srcColor.g); |
| } |
| bool tint_symbol_4 = tint_symbol_5; |
| if (tint_symbol_4) { |
| tint_symbol_4 = aboutEqual(dstColor.b, srcColor.b); |
| } |
| bool tint_symbol_3 = tint_symbol_4; |
| if (tint_symbol_3) { |
| tint_symbol_3 = aboutEqual(dstColor.a, srcColor.a); |
| } |
| success = tint_symbol_3; |
| } |
| } |
| const uint outputIndex = ((GlobalInvocationID.y * dstSize.x) + GlobalInvocationID.x); |
| if (success) { |
| output.Store((4u * outputIndex), asuint(1u)); |
| } else { |
| output.Store((4u * outputIndex), asuint(0u)); |
| } |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_8 tint_symbol_7) { |
| main_inner(tint_symbol_7.GlobalInvocationID); |
| return; |
| } |