| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureStore_1fef04(texture1d<int, access::read_write> tint_symbol) { | |
| tint_symbol.write(int4(1), uint(1u)); tint_symbol.fence(); | |
| } | |
| fragment void fragment_main(texture1d<int, access::read_write> tint_symbol_1 [[texture(0)]]) { | |
| textureStore_1fef04(tint_symbol_1); | |
| return; | |
| } | |
| kernel void compute_main(texture1d<int, access::read_write> tint_symbol_2 [[texture(0)]]) { | |
| textureStore_1fef04(tint_symbol_2); | |
| return; | |
| } | |