| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; | |
| void textureStore_8676c9() { | |
| imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
| } | |
| void main() { | |
| textureStore_8676c9(); | |
| } | |
| #version 310 es | |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; | |
| void textureStore_8676c9() { | |
| imageStore(arg_0, ivec2(1, 0), uvec4(1u)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| textureStore_8676c9(); | |
| } |