| #version 310 es | |
| #extension GL_OES_sample_variables : require | |
| precision highp float; | |
| struct FragmentOutputs { | |
| float frag_depth; | |
| uint sample_mask; | |
| }; | |
| FragmentOutputs tint_symbol() { | |
| FragmentOutputs tint_symbol_1 = FragmentOutputs(1.0f, 1u); | |
| return tint_symbol_1; | |
| } | |
| void main() { | |
| FragmentOutputs inner_result = tint_symbol(); | |
| gl_FragDepth = inner_result.frag_depth; | |
| gl_SampleMask[0] = int(inner_result.sample_mask); | |
| return; | |
| } |